I
once tried to explain to one of my erstwhile Republican friends why the
Russians are always much better at Psych-Ops than their Western counterparts
(which of course is a fact): They are better at chess, and the game of chess
gives the better player an edge over his opponent in all psychological games,
not limited to the sixty-four squares.
There
are three different aspects of chess, and also three different essential and
“interactive” qualities that the chess player must possess. The three aspects
of chess are art, science, and sport. To measure up to the
art aspect, the player must possess an imagination and intuition well
above the normal cut, and also have a creative streak in him, making him
capable of building up on his fantasies. To measure up to the science aspect,
the player must possess a scientific, mathematical mind, being capable of
abstraction and endless calculation. They say that of these two aspects a good
player really needs one, but such “paucity” may get our player reach a middle
level of playing, whereas in order to reach up into the top echelon, he will
need both at the same time. The third aspect is being competitive. Chess is a
game, which always includes “the other side.” Unless you are
capable of badly wanting to win and, even more importantly, of seeing the other
side lose, you cannot become a superior chess player. No mercy for
the enemy!-- is the key element of chess players’ attitude. The
great Soviet World Champion Mikhail Botvinnik had made it a part of his
preparation for all decisive matches to learn how to demonize his
opponent, so that the resulting hatred of the “evil one” would
provide his game with an extra edge of aggression.
There
are also three essential ‘interactive’ qualities, as I call them, which
any chess player must necessarily possess. He ought to have a brilliant memory,
for which effort, playing “blind chess” is a must. This quality is interactive,
because the more you exercise your memory in general, the better it serves you
in chess. All basic learning must include remembering hundreds, and perhaps
thousands, of opening variations of every game that you may potentially face
over the chess board. No talent will help you much, if you are playing a game
that you have never seen or analyzed played by someone before, while your
opponent possesses that knowledge and has come to the game with what is known
in chess as adequate preparation.
Chess
talent is also a clear must. This talent includes a love for the game, a
feeling of ease and comfort in playing the game, the ability to appropriate the
game, that is, to play it as your personal game, to which the other player is a
stranger, an unwelcome party-crasher, who must be expelled before he ransacks
the place and ruins your party. In other words, the other side must be
perceived as your side too, in the sense that it is controlled by you,
while the person sitting opposite you is nothing but a spoiler, who does not
belong there at all. The “interactive” property of such an attitude is that “the
other side” starts cooperating with you, and you begin to get the impression
that the person playing against you across the table is, in fact, the odd
man out.
And
finally, the third quality is the psychological element. You need to analyze
your opponent’s strengths and weaknesses, like a psychoanalyst analyzes a
patient. You must understand how he thinks, what makes him tick, what excites
him and what puts him down. You must learn more about your opponent than what
he knows about himself. The “interactive” delights of this element are
particularly interesting. Whatever you have learned about your opponent from
his personal psychological profile will help you in the chess game. And
conversely, whatever you have learned about your opponent from his chess game will
help you to get a pretty accurate measure of him as a person, a professional, a
businessman, an enemy, and a friend.
Incidentally,
there are a couple of interesting points in the September 2005 interview, given
by the former World Chess Champion Anatoly Karpov (either to RIAN, Russian
Information Agency Novosti, or to some international chess magazine,
reprinted by RIAN), while Karpov was in Argentina, in connection with the
upcoming world chess championship. First, he says, there are two different
types of chess players, one, like himself, who plays the game against the
opposite chess pieces, rather than against his human opponent…
Others, however, the likes of Botvinnik and Korchnoi, play against the
opponent, and so they need to hate their opponent pretty bad, in order to play
at full strength. Botvinnik, before major matches, especially for world
championship, of which he had so many, used to hang the picture of his opponent
in his study, and kept staring at it, often using it for target practice until
he was well prepared to hate the poor devil…
Psychology!…
I am somehow doubtful however that Karpov’s impersonal chess works that
well, to enable players like himself to reach the heights of competitive chess.
I suspect that the difference between Karpov and Botvinnik is, perhaps, in the
intensity of their aggression, but to altogether deny himself that personal
angle is slightly disingenuous on Karpov’s part. But, on the other hand, there
is something to be said about the psychological attitude of playing against the
opposite chess pieces, thus marginalizing the human opponent. This attitude
does not erase the Botvinnik hatred of the opponent, but merely substitutes it
by disdain. I see it in a way as an
inferior, albeit marginally acceptable alternative, as long as it is of a
limited duration, starting with the first move of the game, and ending with the
last one. Mind you, both these attitudes should allow you to appropriate the
game, according to the overarching principle of taking personal control, which
I described earlier in this entry. I kind of suspect that what Karpov means to
say, describing his attitude to a given game, is the general principle of
controlling the game, confused here for an attitude toward the opponent…
Indeed, one does not become a Weltmeister
by exclusively concentrating on the wooden chess pieces, while completely
ignoring the individuality of the person sitting on the other side of the
board.
The
other point of interest is Karpov’s attitude to Fischer’s RandomChess (spelled
exactly like that, in one word). RandomChess is different from Normal
Chess (the latter spelled in two words) in that the positions of the pieces
on the first row (a1 to h1) are randomly jumbled (with certain limitations
applied, for which the interested reader ought to see the RandomChess rules),
after which the black pieces on the last row (a8 to h8) are also reset, to face
their corresponding opposite white numbers.
In
this age of computers, Karpov says, the attractiveness of RandomChess is not
only in the freshness and novelty of the positions on the board, but also in
the counterstrike against cheating by the players who may often be sorely
tempted, in the privacy of the public toilet, during a tournament game, to
consult a friendly little computer which they would bring along, as to what
they may be doing next. Well, come to think of it, these computers do bring a
certain unwelcome novelty into the new world, and there is very little anybody
can do about it. So, maybe, they will just have to be factored in... somehow.
The
woes of the genius of chess in the computer age are now becoming the subject of
my next vignette, or entry, under the title Kaissa And The Beast:
Man Against The Machine.
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